Cell size in world units, should be >= 0.0001. Smaller = higher resolution. Default: 0.3
Cell height in world units, should be >= 0.0001. Smaller = more vertical precision. Default: 0.2
Agent height in world units, should be >= 0.0. Also the minimum floor-to-ceiling height for a walkable area. Default: 2.0
Agent radius (determines clearance from walls). Default: 0.4
Maximum step height an agent can climb. Default: 0.9
Maximum walkable slope in degrees. Default: 45
Navigation mesh configuration passed to RecastModule.settings.